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Master Motion Graphics Through Real Studio Practice

Our six-month program mirrors how actual studios work. You'll build animation skills through projects that reflect what clients actually request, not generic tutorials. We focus on After Effects, Cinema 4D workflows, and the collaboration techniques that keep studios running.

Explore Program Details
Motion graphics workspace showing animation timeline and 3D composition elements
Core Curriculum

Build Your Animation Foundation Month by Month

Most beginners jump into fancy effects too quickly. We start with timing and spacing because those principles matter more than any plugin. Month one covers keyframe fundamentals and easing curves. By month three, you're working with 3D layers and camera movements.

The program follows a deliberate pace. Some students arrive wanting to create complex particle systems immediately, but we've found that rushing past foundations creates gaps later. Each phase builds on previous skills, and you can't really understand expressions without first mastering basic animation principles.

  • Animation principles applied to digital motion work
  • After Effects interface and project organization
  • Typography animation for title sequences
  • Shape layer techniques and morphing transitions
  • 3D space navigation and camera control
  • Rendering workflows and output optimization
24 Weeks Duration
16 Project Assignments
180 Studio Hours
Technical Development

Software Skills That Actually Matter in Production

Studios use specific toolsets, and we teach those exact workflows. You'll spend significant time in After Effects because that's where most motion work happens. Cinema 4D integration comes next since many projects need 3D elements. We also cover Illustrator prep work because clean vector assets save hours during animation.

The technical side isn't just about knowing where buttons live. It's about developing efficient habits. How you organize layers, name comps, and structure projects affects everything downstream. We teach the organizational systems that prevent projects from becoming chaotic messes three weeks in.

  • After Effects advanced composition techniques
  • Cinema 4D modeling for motion graphics
  • Expression writing for automated animation
  • Plugin workflows including Element 3D
  • Asset preparation in Illustrator and Photoshop
  • Color correction and grading fundamentals
3D rendered geometric shapes demonstrating motion design composition techniques

Three Learning Tracks Based on Your Goals

Students come from different backgrounds and aim for different careers. We've structured three distinct pathways that let you focus on what matters for your specific direction while still covering essential fundamentals.

Broadcast & Title Design

Focus on network packages, show opens, and broadcast graphics. You'll study timing for television pacing and learn to work within technical specifications that broadcast environments require.

  • Television branding packages
  • Lower thirds and bug design
  • Show opening sequences
  • Broadcast-safe color workflows
  • Frame rate and resolution standards

Digital & Social Content

Concentrates on shorter formats for web platforms and social media. Projects emphasize quick engagement, vertical formats, and the specific constraints of digital distribution channels.

  • Instagram and TikTok specifications
  • Looping animation techniques
  • Compressed file optimization
  • Attention-grabbing openings
  • Platform-specific aspect ratios

Explainer & Corporate

Develops skills for informational content and business communication. You'll learn to visualize complex concepts clearly and work with brand guidelines that corporate clients typically provide.

  • Information hierarchy in animation
  • Data visualization techniques
  • Character animation basics
  • Voice-over synchronization
  • Brand guideline implementation

What Past Students Actually Experienced

These perspectives come from people who completed the program and moved into motion work. Their experiences varied based on prior skills and time commitment, but their observations about the learning process tend to be consistent.

Portrait of Dane Kjeldsen

The program structure made sense once I understood the pacing. First two months felt slow, but those fundamentals became crucial later when projects got complex. Instructors wouldn't let me skip ahead even when I wanted to, which frustrated me initially but proved wise.

Dane Kjeldsen

Freelance Animator

Portrait of Riku Laaksonen

Coming from graphic design, I thought motion would be straightforward. Wrong. Timing changes everything about how design works. The program forced me to rethink composition principles I'd used for years. Studio hours were essential because you can't learn timing from videos alone.

Riku Laaksonen

In-house Motion Designer

Portrait of Casper Thorsen

Project feedback sessions challenged my assumptions about what looked good. Instructors pushed back on choices I thought were creative but actually just distracted from the message. That critical eye developed through repeated critique rounds, not from tutorials.

Casper Thorsen

Social Media Content Creator